I’m curious how people set frame rate limits for PC games, especially when a system can’t hold a perfectly steady high FPS. Do you cap in the game, through the GPU driver, or with a separate tool? If you use VRR, do you still set a cap a few frames below your monitor’s refresh rate? It would be helpful to hear which games or setups made a noticeable difference, and whether you prioritize lower input lag or steadier frame pacing.