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testbench

Member
Posts: 9
I’m curious how people set frame rate limits for PC games, especially when a system can’t hold a perfectly steady high FPS. Do you cap in the game, through the GPU driver, or with a separate tool? If you use VRR, do you still set a cap a few frames below your monitor’s refresh rate? It would be helpful to hear which games or setups made a noticeable difference, and whether you prioritize lower input lag or steadier frame pacing.
 
I usually cap FPS in-game when the option is available, especially with VRR. Setting the cap a few frames below the monitor’s refresh rate can help keep the frame rate inside the VRR range and usually gives smoother frame pacing.
 
That’s generally my approach too, though I find the limiter matters: an in-game cap is convenient, but some games pace frames better with a driver or RTSS cap. For VRR, a few FPS below the refresh ceiling is a useful starting point, not a hard rule; the exact margin can depend on the display and limiter. If the game can’t sustain a high rate, a lower cap it can hold consistently may feel smoother than letting FPS swing around. Have you noticed a particular limiter behaving better in the games you play?
 

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